ux/ui / brand identity
completion: 5/14/19

Grip App

A team consisting of myself and two other California State University Media Arts majors collaborated to create Grip for the 2018 Stanford Design challenge. Grip is an app that pairs with a bluetooth compatible hand trainer device to give therapy to those who are not able to regularly go to a practitioner. This app serves as a home base for those of any age who are struggling with Rheumatoid Arthritis, giving each user a custom experience based on their personal information. App functions include interactive hand strengthening games, forums, cookbooks, as well as communication with therapy professionals. For this project we created an easy to navigate user-interface, friendly and inviting branding, and a device prototype.

Project Background

The Stanford Challenge calls for teams of designers across the country to develop a product that raises the quality of life for an inter-generational audience. When contemplating problems that effect various people groups, rheumatoid arthritis might not come into mind at first, as I previously believed it only affected elderly people. However upon doing more research, we found that Early Onset Rheumatoid Arthritis effects over 300,000 children in America. This is what inspired us to create a game like interface that could be a customizable for different age groups. On top of having therapeutic games, Grip serves to bring people together and create a community of support and knowledge for those that are struggling with this disease.

UX/UI Design Process

While developing the user interface, I originally wire-framed the menu system over a dark blue color. After the first phase of wire-framing I decided this was too bleak, and created a variety of colored gradients to bring the app to life. The main navigation of the app is based around the home screen displayed on the left. From this screen you can access the Training Itself, Community forums, User profile and more. The first phase of my wireframe is displayed above.